Alright, we’re going to be straight with you: you’re not going to like this. See, Microsoft just showed us a pair of 3D games running on its ASUS Windows Phone prototype and built with its brand new XNA Game Studio 4.0 , but wouldn’t let us nab a single photo or video of the process. What we can tell you is that they exist, they work, and at least Microsoft tossed us some screenshots to wave in your face. The two titles are The Harvest (pictured), a good looking touch-controlled dungeon crawler with destructible environments, being developed by Luma Arcade; and Battle Punks , a less impressive one-on-one sword fighting Facebook game by Gravity Bear that’s being ported over. We didn’t get to see any full motion 3D camera moves, since Battle Punks is just composed of two characters duking it out, and The Harvest has a fixed camera and some pre-rendered elements, but there were indeed some real polygons being crunched before our eyes at a full resolution (no upscaling), alpha-rev, choppy framerate, and we were assured that full screen 3D was possible. We also got to see one of our first glimpses of universal notifications on Windows Phone: Achievement unlock notices (also pictured above) that slide down from the top of the screen in a black bar and then slide back, and can’t be interacted with. Follow after the break for some more nerdy details, along with a video of VisualStudio in action, and screenshots of the two games are in the gallery below. Continue reading Microsoft shows off XNA games running on Windows Phone, full 3D is a go Microsoft shows off XNA games running on Windows Phone, full 3D is a go originally appeared on Engadget on Tue, 09 Mar 2010 20:50:00 EST. Please see our terms for use of feeds . Permalink
Posts Tagged ‘xna’
Microsoft talks Windows Phone 7 Series development ahead of GDC: Silverlight, XNA, and no backward compatibility
March 5th, 2010
admin Microsoft is keen on unveiling the meat of its developer story around Windows Phone 7 Series at MIX10 in less than two weeks, but with GDC coming up next week, they’re figuring that now is a good time to start dropping hints — they’ll want to be capturing the collective imagination of the gaming industry, after all, what with that Xbox Live integration they’ve got going on. To that end, Charlie Kindel of WinPho’s developer experience team has outed a few key points at a reception in San Francisco this evening. The major points are that Silverlight , XNA , and .NET will figure prominently into the developer story — not a surprise considering that Microsoft is heavily invested in both, gaming is central to the Windows Phone 7 Series story, XNA is a big deal on Zune HD already, and this all lines up with what we’d heard in the past. In fact, Kindel boldly proclaims that “If you are Silverlight or XNA developer today you’re gonna be really happy.” On the flipside, it’s a bit ironic considering that Silverlight spends much of its existence going head-to-head with Flash , and all indications are that we won’t see Flash support on 7 at initial availability (though it’s sounding like a lock post-launch). One final note at today’s event is that Microsoft has now officially confirmed for the first time that 7 represents a clean break from Windows Mobile as we know it today; existing apps won’t be compatible. Though that’s likely to be a pain for existing owners with specialized apps who are looking to stay in the Microsoft ecosystem, Windows Phone 7 Series itself is a very different beast than the operating system it replaces — it feels different, seeks a different demographic, and symbolically represents a very important clean-slate departure for a company that had lost its way in the mobile space. The bright side for the 6.5 faithful, we suppose, is that Kindel closes by saying that they “will continue to work with our partners to deliver new devices based on Windows Mobile 6.5 and will support those products for many years to come” — a message Microsoft has been echoing recently. We expect to hear much, much more on this at MIX — and we might hear a few more tidbits at GDC as well — but in the meantime, there’s a developer Q&A going down on Twitter around 9:00PM ET (check the #wp7dev tag) where we could get some details. Stay tuned. Microsoft talks Windows Phone 7 Series development ahead of GDC: Silverlight, XNA, and no backward compatibility originally appeared on Engadget on Thu, 04 Mar 2010 20:30:00 EST. Please see our terms for use of feeds . Permalink



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