“In advance, yes — you’re right, it’s impossible. But nonetheless, we have ten radios all working at the same frequency, all at the Shannon limit… and there’s no interference.” You may not fully grok the significance of that statement, but anyone heavily involved in solving the wireless bandwidth crisis is probably dropjawed. For a little background, there’s a perceived limit in wireless known as Shannon’s Law, which largely explains why no one can watch a YouTube clip on their EVO at Michigan Stadium. For whatever reason, it’s been assumed that this law was fundamentally unbreakable, but it looks as if an unlikely member of society may have just overrode expectations. OnLive’s CEO Steve Perlman recently revealed a breakthrough from Rearden Companies — in short, they’ve figured out a workaround, and in testing, it’s doing things like “removing dead zones” altogether. His slide, shown during a presentation at Columbia, notes that the implications here are “profound,” and we couldn’t agree more. Do yourself a solid and hit play in the video below the break — we’ve fast-forwarded to where this section begins. Continue reading OnLive CEO reveals ‘entirely new approach’ to wireless, credits Rearden for toppling Shannon’s Law OnLive CEO reveals ‘entirely new approach’ to wireless, credits Rearden for toppling Shannon’s Law originally appeared on Engadget on Wed, 29 Jun 2011 13:00:00 EST. Please see our terms for use of feeds . Permalink
Posts Tagged ‘steve perlman’
OnLive CEO reveals ‘entirely new approach’ to wireless, credits Rearden for toppling Shannon’s Law
June 30th, 2011
admin OnLive shows off UI and iPhone use in marathon tech demo (video)
December 30th, 2009
jedwan Sure, OnLive has already done live demos of its “cloud gaming” service, but it never hurts to get another comprehensive 48-minute video on the subject. In a presentation at Columbia University, CEO Steve Perlman goes over the nitty gritty of how game streaming works, the OnLive user interface (11:53), an inevitable Crysis Wars demo (16:35), Brag Clips (17:49), and of course the iPhone app (19:31). Though cellphone integration is still limited to primarily spectating and social networking functions, PCs and Macs can get gaming via a 1MB browser plugin, or you can grab the microconsole streaming box for your TV, which Steve suggests might be given away for free with OnLive subscriptions. If you have any more unaswered questions, check out the audience Q&A at 33:14, and the full vid awaits after the break. Continue reading OnLive shows off UI and iPhone use in marathon tech demo (video) OnLive shows off UI and iPhone use in marathon tech demo (video) originally appeared on Engadget on Wed, 30 Dec 2009 08:01:00 EST. Please see our terms for use of feeds . Permalink | Email this | Comments



Posted in
Tags: