Posts Tagged ‘gaming’

iControlPad to use Bluetooth instead of dock connector

It’s supposedly already headed into production , but it looks like the iControlPad is still undergoing a few last minute changes. The group behind the iPhone game controller peripheral has just announced that the device will actually use Bluetooth instead of an Apple dock connector — a change that’s apparently being done in part due to Apple’s recent litigation with Hypermac , and to avoid any actual licensing issues. As you might expect from such a small project, that’s also put the the team in something of a bind, and they’re now looking for help from folks experienced with using Bluetooth in iOS. Of course, while the device is being pitched as an iPhone peripheral to start, there’s also been support for other phones promised, and it’s now been officially confirmed that those other phones will include Android phones with Bluetooth. iControlPad to use Bluetooth instead of dock connector originally appeared on Engadget on Tue, 28 Sep 2010 15:51:00 EST. Please see our terms for use of feeds . Permalink

Electronic Arts ready to embrace Android, but wishes it had an App Store

Thought EA had no love for Android or Windows Phone 7 ? Not quite — it’s just the existing market opportunities that the company doesn’t seem to enjoy. CFO Eric Brown told the Deutsche Bank 2010 Technology Conference that the game publisher is actually quite bullish on Google’s rapidly popularizing mobile OS and plans to ‘position its mobile business’ accordingly, but first he said this: “I think the next big positive way to push better growth in mobile will be the deployment of an App Store equivalent for the Android operating system.” Since we’re fairly certain Brown would be aware of a little thing called the Android Market , we figure he’s talking about the same mysterious reason that caused Gameloft (which produces a number of Android titles already) to circumvent the Market in favor of their own online store. One thing’s for certain on the EA Mobile front: the company really needs to update their smartphone games page to support a wee bit more than the “Google Android-Powered T-Mobile G1.” Electronic Arts ready to embrace Android, but wishes it had an App Store originally appeared on Engadget on Sun, 19 Sep 2010 01:01:00 EST. Please see our terms for use of feeds . Permalink

xbox wireless headset setup | Buy Cheap xBox 360 Games Online

This setup will save you money in the long run compared today’s expense cell wireless carrier plans. Computer Gaming Headsets. If you are into computer games for the Xbox, Playstation and Wii, the latest craze is to play against one …

Details on the Kin, in Dr. Seuss Form | iTag • Lost. And Found …

In this post are two things I will show them to you Two Kins, and I call them Kin One and Kin Two. Does your Twitter cause clutter? Is your phone . … Technology Talk. « Is The World Ready For A Gaming Phone ? …

HyperDevbox ExZeus Arcade allays fears that Android games are destined to suck

For whatever reason, Android’s high-performance Native Development Kit introduced back in the Cupcake days never got a ton of attention despite the subtle hints that it’d give devs the low-level access they needed to create killer, graphically rich, immersive environments ready to compete with pretty much any other gaming device you could shove in your pocket. Of course, at the time, every phone in the market was running an older, slower ARM11 core — so maybe the new generation of ARMv7-based devices we’ve got hanging around now like the Nexus One and Droid are the catalysts we need to get this party started in earnest. Japan’s HyperDevbox studio has just shared the news that its ExZeus Arcade shooter makes full use of the NDK, your microSD card, and a custom sound driver to bring a gaming experience hotter than pretty much anything we’ve seen on Android thus far; the only catch is that you need Android 2.0 or up and a phone with a dedicated GPU to get it going. It’s available now in the Market for a seemingly reasonable $3.99 — and let’s let this serve as a reminder to other game studios that they’ve got the tools and the horsepower to rock Android hard. Follow the break for video of ExZeus in action. Continue reading HyperDevbox ExZeus Arcade allays fears that Android games are destined to suck HyperDevbox ExZeus Arcade allays fears that Android games are destined to suck originally appeared on Engadget on Thu, 04 Mar 2010 18:39:00 EST. Please see our terms for use of feeds . Permalink

Microsoft talks Windows Phone 7 Series development ahead of GDC: Silverlight, XNA, and no backward compatibility

Microsoft is keen on unveiling the meat of its developer story around Windows Phone 7 Series at MIX10 in less than two weeks, but with GDC coming up next week, they’re figuring that now is a good time to start dropping hints — they’ll want to be capturing the collective imagination of the gaming industry, after all, what with that Xbox Live integration they’ve got going on. To that end, Charlie Kindel of WinPho’s developer experience team has outed a few key points at a reception in San Francisco this evening. The major points are that Silverlight , XNA , and .NET will figure prominently into the developer story — not a surprise considering that Microsoft is heavily invested in both, gaming is central to the Windows Phone 7 Series story, XNA is a big deal on Zune HD already, and this all lines up with what we’d heard in the past. In fact, Kindel boldly proclaims that “If you are Silverlight or XNA developer today you’re gonna be really happy.” On the flipside, it’s a bit ironic considering that Silverlight spends much of its existence going head-to-head with Flash , and all indications are that we won’t see Flash support on 7 at initial availability (though it’s sounding like a lock post-launch). One final note at today’s event is that Microsoft has now officially confirmed for the first time that 7 represents a clean break from Windows Mobile as we know it today; existing apps won’t be compatible. Though that’s likely to be a pain for existing owners with specialized apps who are looking to stay in the Microsoft ecosystem, Windows Phone 7 Series itself is a very different beast than the operating system it replaces — it feels different, seeks a different demographic, and symbolically represents a very important clean-slate departure for a company that had lost its way in the mobile space. The bright side for the 6.5 faithful, we suppose, is that Kindel closes by saying that they “will continue to work with our partners to deliver new devices based on Windows Mobile 6.5 and will support those products for many years to come” — a message Microsoft has been echoing recently. We expect to hear much, much more on this at MIX — and we might hear a few more tidbits at GDC as well — but in the meantime, there’s a developer Q&A going down on Twitter around 9:00PM ET (check the #wp7dev tag) where we could get some details. Stay tuned. Microsoft talks Windows Phone 7 Series development ahead of GDC: Silverlight, XNA, and no backward compatibility originally appeared on Engadget on Thu, 04 Mar 2010 20:30:00 EST. Please see our terms for use of feeds . Permalink

Maryland Prison To Disconnect Inmates With Cell Phone Jamming …

Maryland’s Federal Correction Institution in Cumberland will begin testing cell phone jamming technology this week. This comes as many are waiting for the.

Apple locks down iPhone trademark, includes ‘electronic games’ category

Patently Apple has sniffed out the latest, and most comprehensive, trademark registration acquired by Apple on the subject of the iPhone and we thought we’d have a peek. Already entitled to use the brand name under international categories 9 (mobile phone and digital audio player) and 38 (electronic data-transmitting device), Apple has now added category 28, which reads shortly and sweetly as a ‘handheld unit for playing electronic games.’ Before you freak out and start fusing this into your iPhone 4G fantasies, note that Apple filed the claim for this trademark way back in December 2007. So nothing necessarily new on the tech front, but this document provides the broadest brand protection yet — including the bitten apple graphic alongside the name — and could strengthen Cupertino’s case in its forthcoming battle for the iPad moniker. Apple locks down iPhone trademark, includes ‘electronic games’ category originally appeared on Engadget on Sun, 14 Feb 2010 12:29:00 EST. Please see our terms for use of feeds . Permalink  |  Email this  |  Comments

How to Lower Your Cell Phone Bill

Use these simple tips to lower your cell phone plan by using fewer minutes, sending fewer texts, and taking advantage…

Cell Phone With Built-in Cigarette Lighter

Here’s a phone design that you most likely haven’t seen before – the world’s hottest cigarette lighter cell phone . There probably have been USB lighters before this, but have you ever seen a cell phone with a built-in cigarette…