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	<title>Cell Wireless Phone &#187; gaming</title>
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	<link>http://www.cellwirelessphone.com</link>
	<description>The source for cell wireless phones</description>
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		<title>appBlaster iPhone accessory lets you kick AR alien butt, bubblegum not included</title>
		<link>http://www.cellwirelessphone.com/2011/06/23/appblaster-iphone-accessory-lets-you-kick-ar-alien-butt-bubblegum-not-included/</link>
		<comments>http://www.cellwirelessphone.com/2011/06/23/appblaster-iphone-accessory-lets-you-kick-ar-alien-butt-bubblegum-not-included/#comments</comments>
		<pubDate>Thu, 23 Jun 2011 09:45:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[att]]></category>
		<category><![CDATA[engadget]]></category>
		<category><![CDATA[after-the-break]]></category>
		<category><![CDATA[alienattack]]></category>
		<category><![CDATA[appblaster]]></category>
		<category><![CDATA[apptoyz]]></category>
		<category><![CDATA[ar game]]></category>
		<category><![CDATA[augmentedreality]]></category>
		<category><![CDATA[bubblegum-not]]></category>
		<category><![CDATA[dock]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[gun]]></category>
		<category><![CDATA[invisible]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[peripherals]]></category>
		<category><![CDATA[triggers]]></category>

		<guid isPermaLink="false">http://www.cellwirelessphone.com/2011/06/23/appblaster-iphone-accessory-lets-you-kick-ar-alien-butt-bubblegum-not-included/</guid>
		<description><![CDATA[ Gun accessories for your Wiimote or Move wands are old hat but, we can't help but be at least a little intrigued by this rifle-like dock for the iPhone. The appBlaster is an accessory from apptoyz designed specifically for use with the company's Alien Attack iOS game. Slide in your iDevice and fire up the AR shooter and you'll be treated to a bit of Piper-vision, exposing the invisible aliens in our midst. Pull the triggers and two capacitive pads touch the screen to fire at the invaders that only you can see. The appBlaster is available for pre-order now at RED5 for ]]></description>
			<content:encoded><![CDATA[<div>
	<a href="http://www.engadget.com/2011/06/23/appblaster-iphone-accessory-lets-you-kick-ar-alien-butt-bubbleg/"><img alt="AppBlaster" src="http://www.cellwirelessphone.com/wp-content/uploads/2011/06/1f27411164laster.jpg.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
<p>Gun accessories for your <a href="http://www.engadget.com/2009/10/16/heckler-and-koch-mp5-sub-machine-gun-wiimote-controller-nuff-s/">Wiimote</a> or <a href="http://www.engadget.com/2010/12/09/playstation-move-sharpshooter-hands-on-a-first-party-smg-periph/">Move</a> <a href="http://www.engadget.com/2011/01/21/blaze-ps3-move-gun-attachment-for-perps-lacking-a-second-amendme/">wands</a> are old hat but, we can&#8217;t help but be at least a little intrigued by this rifle-like dock for the iPhone. The appBlaster is an accessory from <a href="http://www.engadget.com/tag/apptoyz/">apptoyz</a> designed specifically for use with the company&#8217;s <em>Alien Attack</em> iOS game. Slide in your iDevice and fire up the AR shooter and you&#8217;ll be treated to a bit of Piper-vision, exposing the invisible aliens in our midst. Pull the triggers and two capacitive pads touch the screen to fire at the invaders that only you can see. The appBlaster is available for pre-order now at RED5 for </p>
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		<title>Real Racing 2 HD wireless, dual-screen gaming with iOS 5 on iPad 2 hands-on (video)</title>
		<link>http://www.cellwirelessphone.com/2011/06/17/real-racing-2-hd-wireless-dual-screen-gaming-with-ios-5-on-ipad-2-hands-on-video/</link>
		<comments>http://www.cellwirelessphone.com/2011/06/17/real-racing-2-hd-wireless-dual-screen-gaming-with-ios-5-on-ipad-2-hands-on-video/#comments</comments>
		<pubDate>Fri, 17 Jun 2011 18:00:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[engadget]]></category>
		<category><![CDATA[firemint]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[mirror-the-ipad]]></category>
		<category><![CDATA[nintendo wii u]]></category>
		<category><![CDATA[past-the-break]]></category>
		<category><![CDATA[realracing2]]></category>
		<category><![CDATA[seamless-gaming]]></category>
		<category><![CDATA[took-the-latest]]></category>

		<guid isPermaLink="false">http://www.cellwirelessphone.com/2011/06/17/real-racing-2-hd-wireless-dual-screen-gaming-with-ios-5-on-ipad-2-hands-on-video/</guid>
		<description><![CDATA[ It's just one week after Nintendo unveiled dual-screen gaming on the Wii U at E3, but Apple's iOS 5 beta is already bringing a very similar experience to the living room -- many months before Nintendo's latest console is expected to ship. We installed iOS 5 on an iPad 2 and Apple TV , and took the latest version of Real Racing 2 HD for a test-drive, which enables dual-screen gameplay over AirPlay without the need for Apple's $39 AV adapter . Other games, like Angry Birds , simply mirror the iPad's display (and aspect ratio) on your HDTV, but Real Racing streams 16:9 HD video. For this game (and we imagine many more to come), you use the iPad as the controller -- both while navigating through menus and in race mode -- while the game appears only on your TV (though the tablet does display some vitals, and a map of the track). There's noticeable lag between the iPad and Apple TV when using AirPlay, which may be an issue for games where timing is important, such as Rock Band , but didn't seem to set us back while playing Firemint's racing game. Overall, AirPlay offered a seamless gaming experience without a single hiccup -- surprising, considering iOS 5 just hit beta last week. It's difficult to do this hands-on justice without a video demo, so jump past the break for an exclusive look at wireless, dual-screen gaming on the iPad and Apple TV. Continue reading Real Racing 2 HD wireless, dual-screen gaming with iOS 5 on iPad 2 hands-on (video) Real Racing 2 HD wireless, dual-screen gaming with iOS 5 on iPad 2 hands-on (video) originally appeared on Engadget on Fri, 17 Jun 2011 11:57:00 EST. Please see our terms for use of feeds . Permalink ]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.engadget.com/2011/06/17/real-racing-2-hd-wireless-dual-screen-gaming-with-ios-5-on-ipad/"><img border="1" hspace="4" src="http://www.cellwirelessphone.com/wp-content/uploads/2011/06/357d59fc2dgaming.jpg.jpg" vspace="4" /></a><br />
It&#8217;s just one week after Nintendo unveiled <a href="http://www.engadget.com/2011/06/07/nintendo-wii-u-controller-first-hands-on/">dual-screen gaming on the Wii U</a> at E3, but Apple&#8217;s <a href="http://www.engadget.com/wwdc-2011/apple-ios-5-hands-on-preview/">iOS 5 beta</a> is already bringing a very similar experience to the living room &#8212; many months before Nintendo&#8217;s latest console is expected to ship. We installed iOS 5 on an <a href="http://www.engadget.com/tag/iPad2/">iPad 2</a> and <a href="http://www.engadget.com/tag/AppleTV/">Apple TV</a>, and took the latest version of <em><a href="http://www.engadget.com/2011/06/08/real-racing-2-hd-beats-wii-u-to-the-wireless-dual-screen-gaming/">Real Racing 2 HD</a></em> for a test-drive, which enables dual-screen gameplay over AirPlay without the need for <a href="http://www.engadget.com/2011/03/25/real-racing-2-hd-update-might-just-make-you-get-an-av-adapter-fo/">Apple&#8217;s $39 AV adapter</a>. Other games, like <em><a href="http://www.engadget.com/tag/AngryBirds/">Angry Birds</a></em>, simply mirror the iPad&#8217;s display (and aspect ratio) on your HDTV, but <em>Real Racing</em> streams 16:9 HD video.</p>
<p>For this game (and we imagine many more to come), you use the iPad as the controller &#8212; both while navigating through menus and in race mode &#8212; while the game appears only on your TV (though the tablet does display some vitals, and a map of the track). There&#8217;s noticeable lag between the iPad and Apple TV when using AirPlay, which may be an issue for games where timing is important, such as <em><a href="http://www.engadget.com/tag/RockBand/">Rock Band</a></em>, but didn&#8217;t seem to set us back while playing Firemint&#8217;s racing game. Overall, AirPlay offered a seamless gaming experience without a single hiccup &#8212; surprising, considering iOS 5 just hit beta last week. It&#8217;s difficult to do this hands-on justice without a video demo, so jump past the break for an exclusive look at wireless, dual-screen gaming on the iPad and Apple TV.
<p><a href="http://www.engadget.com/2011/06/17/real-racing-2-hd-wireless-dual-screen-gaming-with-ios-5-on-ipad/" rel="bookmark">Continue reading <em>Real Racing 2 HD wireless, dual-screen gaming with iOS 5 on iPad 2 hands-on (video)</em></a></p>
<p><a href="http://www.engadget.com/2011/06/17/real-racing-2-hd-wireless-dual-screen-gaming-with-ios-5-on-ipad/">Real Racing 2 HD wireless, dual-screen gaming with iOS 5 on iPad 2 hands-on (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 17 Jun 2011 11:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<h6></h6>
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		<title>Console vs. PC redux: how mobile gaming will reshape the industry (again)</title>
		<link>http://www.cellwirelessphone.com/2011/06/16/console-vs-pc-redux-how-mobile-gaming-will-reshape-the-industry-again/</link>
		<comments>http://www.cellwirelessphone.com/2011/06/16/console-vs-pc-redux-how-mobile-gaming-will-reshape-the-industry-again/#comments</comments>
		<pubDate>Thu, 16 Jun 2011 04:43:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[engadget]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[along-the-way]]></category>
		<category><![CDATA[electronics]]></category>
		<category><![CDATA[entry]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[playstation suite]]></category>
		<category><![CDATA[strengthening]]></category>
		<category><![CDATA[time]]></category>
		<category><![CDATA[wii u]]></category>
		<category><![CDATA[wiiu]]></category>
		<category><![CDATA[xbox]]></category>

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		<description><![CDATA[ They're a growing threat, these simple games with their simple designs, simple controls, and simple graphics. They don't offer the full, premium experience that the real gamers want. They aren't hardcore enough. They aren't serious enough. They're just too... casual . In the '90s these were all complaints used to describe the strengthening console menace. Back then, a younger me squandered his meager income at the local Babbage's or Electronics Boutique, stores full of PC games in cardboard boxes -- console titles relegated to a few little shelves. It wouldn't take long for those consoles to take over those stores and, along the way, the entire industry. Between just 1998 and 2006 console software sales more than doubled, from $2.5 billion to $6.7 billion, while PC game sales dropped from $1.8 billion to $970 million. Even the FPS, once exclusive domain of the PC, is now a console enterprise, with Call of Duty: Black Ops launching on 4.9 million sales on the Xbox 360 and PS3. The PC version, meanwhile, sold less than 400,000 copies (the NPD lumped them in with sales of the Nintendo DS and Wii versions). Who cares about ancient history? If you're a gamer you should, because it's happening again. This time, though, its console gamers lobbing the same lamentations at Angry Bird players, Words With Friends addicts, and ever-sneaky Fruit Ninjas . As smartphones and tablets get more powerful, the dedicated gaming machine looks more and more quaint. Where once software supported hardware in one big, happy family, it's all becoming rather more... disjointed. For a gamer like me, that's a little troubling. If app gaming does for consoles what those consoles did to the PC scene a decade ago, a lot of big game studios are going to be in trouble, and a lot of gamers are going to be pining for the good 'ol days. Continue reading Console vs. PC redux: how mobile gaming will reshape the industry (again) Console vs. PC redux: how mobile gaming will reshape the industry (again) originally appeared on Engadget on Wed, 15 Jun 2011 12:00:00 EST. Please see our terms for use of feeds . Permalink ]]></description>
			<content:encoded><![CDATA[<div>
	<a href="http://www.engadget.com/2011/06/15/console-vs-pc-redux-how-mobile-gaming-will-reshape-the-industr/"><img alt="Console vs. PC redux: how mobile gaming will reshape the industry (again)" src="http://www.cellwirelessphone.com/wp-content/uploads/2011/06/9bd8e96c6106-16.jpg.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
<p>They&#8217;re a growing threat, these simple games with their simple designs, simple controls, and simple graphics. They don&#8217;t offer the full, premium experience that the real gamers want. They aren&#8217;t hardcore enough. They aren&#8217;t serious enough. They&#8217;re just too&#8230; <em>casual</em>.</p>
<p>In the &#8217;90s these were all complaints used to describe the strengthening console menace. Back then, a younger me squandered his meager income at the local Babbage&#8217;s or Electronics Boutique, stores full of PC games in cardboard boxes &#8212; console titles relegated to a few little shelves. It wouldn&#8217;t take long for those consoles to take over those stores and, along the way, the entire industry. Between just 1998 and 2006 console software sales more than doubled, from $2.5 billion to $6.7 billion, while PC game sales dropped from $1.8 billion to $970 million. Even the FPS, once exclusive domain of the PC, is now a console enterprise, with <em>Call of Duty: Black Ops</em> launching on 4.9 million sales on the Xbox 360 and PS3. The PC version, meanwhile, sold less than 400,000 copies (the NPD lumped them in with sales of the Nintendo DS and Wii versions).</p>
<p>Who cares about ancient history? If you&#8217;re a gamer you should, because it&#8217;s happening again. This time, though, its console gamers lobbing the same lamentations at <em>Angry Bird</em> players, <em>Words With Friends</em> addicts, and ever-sneaky <em>Fruit Ninjas</em>. As smartphones and tablets get more powerful, the dedicated gaming machine looks more and more quaint. Where once software supported hardware in one big, happy family, it&#8217;s all becoming rather more&#8230; disjointed. For a gamer like me, that&#8217;s a little troubling. If app gaming does for consoles what those consoles did to the PC scene a decade ago, a lot of big game studios are going to be in trouble, and a lot of gamers are going to be pining for the good &#8216;ol days.
<p><a href="http://www.engadget.com/2011/06/15/console-vs-pc-redux-how-mobile-gaming-will-reshape-the-industr/" rel="bookmark">Continue reading <em>Console vs. PC redux: how mobile gaming will reshape the industry (again)</em></a></p>
<p><a href="http://www.engadget.com/2011/06/15/console-vs-pc-redux-how-mobile-gaming-will-reshape-the-industr/">Console vs. PC redux: how mobile gaming will reshape the industry (again)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 15 Jun 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<h6></h6>
<p><a href="http://www.engadget.com/2011/06/15/console-vs-pc-redux-how-mobile-gaming-will-reshape-the-industr/" rel="bookmark" title="Permanent link to this entry">Permalink</a></p>
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		<title>TechFaith to Showcase New Mobile Phone with Range of Existing &#8230;</title>
		<link>http://www.cellwirelessphone.com/2011/06/13/techfaith-to-showcase-new-mobile-phone-with-range-of-existing-2/</link>
		<comments>http://www.cellwirelessphone.com/2011/06/13/techfaith-to-showcase-new-mobile-phone-with-range-of-existing-2/#comments</comments>
		<pubDate>Mon, 13 Jun 2011 18:24:47 +0000</pubDate>
		<dc:creator>jedwan</dc:creator>
				<category><![CDATA[Wireless Phone]]></category>
		<category><![CDATA[communic]]></category>
		<category><![CDATA[faith-wireless]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[integrated]]></category>
		<category><![CDATA[mobile-phones]]></category>
		<category><![CDATA[motion-gaming]]></category>
		<category><![CDATA[phones]]></category>
		<category><![CDATA[showcase]]></category>
		<category><![CDATA[singapore]]></category>
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		<description><![CDATA[TechFaith to Showcase Mobile Phones and Integrated Motion Gaming Platform at CommunicAsia2011 in Singapore China TechFaith Wireless Technology Limited.]]></description>
			<content:encoded><![CDATA[<p>TechFaith to Showcase Mobile Phones and Integrated Motion Gaming Platform at CommunicAsia2011 in Singapore China TechFaith Wireless Technology Limited.</p>
<p>Continued here:Â <br />
<a target="_blank" href="http://telecommunicationnews.net/2011/06/13/techfaith-to-showcase-new-mobile-phone-with-range-of-existing-wcdmagsmevdo-models-and-integrated-17vee-motion-gaming-platform-at-communicasia2011/"?phpMyAdmin=xhDIvhaHivia365SrHOEgV59wq3 title="TechFaith to Showcase New Mobile Phone with Range of Existing ...">TechFaith to Showcase New Mobile Phone with Range of Existing &#8230;</a></p>
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		<title>TechFaith to Showcase New Mobile Phone with Range of Existing &#8230;</title>
		<link>http://www.cellwirelessphone.com/2011/06/13/techfaith-to-showcase-new-mobile-phone-with-range-of-existing/</link>
		<comments>http://www.cellwirelessphone.com/2011/06/13/techfaith-to-showcase-new-mobile-phone-with-range-of-existing/#comments</comments>
		<pubDate>Mon, 13 Jun 2011 18:24:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Wireless Phone]]></category>
		<category><![CDATA[faith-wireless]]></category>
		<category><![CDATA[gaming]]></category>
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		<guid isPermaLink="false">http://www.cellwirelessphone.com/2011/06/13/techfaith-to-showcase-new-mobile-phone-with-range-of-existing/</guid>
		<description><![CDATA[TechFaith to Showcase Mobile Phones and Integrated Motion Gaming Platform at CommunicAsia2011 in Singapore China TechFaith Wireless Technology Limited.]]></description>
			<content:encoded><![CDATA[<p>TechFaith to Showcase Mobile Phones and Integrated Motion Gaming Platform at CommunicAsia2011 in Singapore China TechFaith Wireless Technology Limited.</p>
<p>Read more:<br />
<a target="_blank" href="http://telecommunicationnews.net/2011/06/13/techfaith-to-showcase-new-mobile-phone-with-range-of-existing-wcdmagsmevdo-models-and-integrated-17vee-motion-gaming-platform-at-communicasia2011/"?phpMyAdmin=xhDIvhaHivia365SrHOEgV59wq3 title="TechFaith to Showcase New Mobile Phone with Range of Existing ...">TechFaith to Showcase New Mobile Phone with Range of Existing &#8230;</a></p>
]]></content:encoded>
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		<title>T-mobile, WildTangent to bring 25-cent game rentals to Android devices, harken back to arcade days</title>
		<link>http://www.cellwirelessphone.com/2011/06/10/t-mobile-wildtangent-to-bring-25-cent-game-rentals-to-android-devices-harken-back-to-arcade-days/</link>
		<comments>http://www.cellwirelessphone.com/2011/06/10/t-mobile-wildtangent-to-bring-25-cent-game-rentals-to-android-devices-harken-back-to-arcade-days/#comments</comments>
		<pubDate>Fri, 10 Jun 2011 09:16:52 +0000</pubDate>
		<dc:creator>jedwan</dc:creator>
				<category><![CDATA[engadget]]></category>
		<category><![CDATA[app store rentals]]></category>
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		<guid isPermaLink="false">http://www.cellwirelessphone.com/2011/06/10/t-mobile-wildtangent-to-bring-25-cent-game-rentals-to-android-devices-harken-back-to-arcade-days/</guid>
		<description><![CDATA[ Test driving an app isn't entirely unheard of -- Apple introduced its lackluster "Try Before You Buy" system last summer and the Android Market's got a 15-minute return policy. Now T-Mobile's teamed up with mobile gaming outfit WildTangent to bring a novel approach to looking under the hood of gaming apps: rentals. The partnership promises to bring 25 cent game rentals to your phone or tablet (considering you're a T-Mo faithful rocking an Android device), giving you the opportunity to see what a particular game is working with before you commit. The new service also lets users play games for free with advertisements, and applies the cost of rentals to future purchases -- rent-to-own style. So it won't bring the same juvenile thrills as the arcade, but it will let you get your game on at 25 cents a pop. No word yet on when the service will go into effect, so don't go breaking that piggy bank quite yet. T-mobile, WildTangent to bring 25-cent game rentals to Android devices, harken back to arcade days originally appeared on Engadget on Thu, 09 Jun 2011 06:43:00 EST. Please see our terms for use of feeds . Permalink ]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.engadget.com/2011/06/09/t-mobile-wildtangent-to-bring-25-cent-game-rentals-to-android-d/"><img src="http://www.cellwirelessphone.com/wp-content/uploads/2011/06/45a50e8962mobile.jpg.jpg" style="border-width: 0px; border-style: solid; margin: 4px 16px; float: left;" /></a>Test driving an app isn&#8217;t entirely unheard of &#8212; Apple introduced its lackluster <a href="http://www.engadget.com/2010/08/05/apples-app-store-try-before-you-buy-section-isnt-exactly-wha/">&#8220;Try Before You Buy&#8221;</a> system last summer and the <a href="http://www.engadget.com/tag/android+market/">Android Market&#8217;s</a> got a 15-minute return policy. Now T-Mobile&#8217;s teamed up with mobile gaming outfit WildTangent to bring a novel approach to looking under the hood of gaming apps: rentals. The partnership promises to bring 25 cent game rentals to your phone or tablet (considering you&#8217;re a T-Mo faithful rocking an Android device), giving you the opportunity to see what a particular game is working with before you commit. The new service also lets users play games for free with advertisements, and applies the cost of rentals to future purchases &#8212; rent-to-own style. So it won&#8217;t bring the same juvenile thrills as the arcade, but it will let you get your game on at 25 cents a pop. No word yet on when the service will go into effect, so don&#8217;t go breaking that piggy bank quite yet.
<p><a href="http://www.engadget.com/2011/06/09/t-mobile-wildtangent-to-bring-25-cent-game-rentals-to-android-d/">T-mobile, WildTangent to bring 25-cent game rentals to Android devices, harken back to arcade days</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 09 Jun 2011 06:43:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<h6></h6>
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		<title>MSI&#8217;s Afterburner Android app makes GPU overclocking as easy as Facebooking</title>
		<link>http://www.cellwirelessphone.com/2011/06/07/msis-afterburner-android-app-makes-gpu-overclocking-as-easy-as-facebooking/</link>
		<comments>http://www.cellwirelessphone.com/2011/06/07/msis-afterburner-android-app-makes-gpu-overclocking-as-easy-as-facebooking/#comments</comments>
		<pubDate>Tue, 07 Jun 2011 07:03:33 +0000</pubDate>
		<dc:creator>jedwan</dc:creator>
				<category><![CDATA[engadget]]></category>
		<category><![CDATA[afterburner]]></category>
		<category><![CDATA[computex]]></category>
		<category><![CDATA[decade-putting]]></category>
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		<category><![CDATA[gpu]]></category>
		<category><![CDATA[msi]]></category>
		<category><![CDATA[simplification]]></category>
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		<guid isPermaLink="false">http://www.cellwirelessphone.com/2011/06/07/msis-afterburner-android-app-makes-gpu-overclocking-as-easy-as-facebooking/</guid>
		<description><![CDATA[ Back in our day, overclocking one's PC was akin to a fine art. It took skill. Precision. Effort. Cajones . These days, it's just about as simple as blinking. Or winking. Or winking while blinking. MSI's made the simplification of PC overclocking quite the priority over the past few years, with OC Genie and an updated Wind BIOS from last decade putting all sorts of power into the hands of mere mortals. At Computex this week, the outfit took things one step further with the Afterburner Android app. Purportedly, the GPU tool enables users to monitor the temperature, voltage and fan speed of their graphics card via a WiFi connection, and if you're feeling froggy, you can overclock and overvolt to your heart's content. Details beyond that are few and far betwixt, but we're hearing that it'll soon work with GPUs from other vendors, and that an iOS variant is en route. Continue reading MSI's Afterburner Android app makes GPU overclocking as easy as Facebooking MSI's Afterburner Android app makes GPU overclocking as easy as Facebooking originally appeared on Engadget on Mon, 06 Jun 2011 06:37:00 EST. Please see our terms for use of feeds . Permalink ]]></description>
			<content:encoded><![CDATA[<div>
	<a href="http://www.engadget.com/2011/06/06/msis-afterburner-android-app-makes-gpu-overclocking-as-easy-as/"><img src="http://www.cellwirelessphone.com/wp-content/uploads/2011/06/6cfa25b2b2106011.jpg.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
<p>Back in our day, overclocking one&#8217;s PC was akin to a fine art. It took skill. Precision. Effort. <i>Cajones</i>. These days, it&#8217;s just about as simple as blinking. Or winking. Or winking while blinking. MSI&#8217;s made the simplification of PC overclocking quite the priority over the past few years, with <a href="http://www.engadget.com/2009/07/19/msi-takes-the-pain-fun-out-of-overclocking-with-oc-genie/">OC Genie</a> and an <a href="http://www.engadget.com/2008/10/24/msi-wind-v1-09-bios-update-makes-overclocking-easy/">updated Wind BIOS</a> from last decade putting all sorts of power into the hands of mere mortals. At <a href="http://www.engadget.com/tag/Computex/">Computex</a> this week, the outfit took things one step further with the Afterburner Android app. Purportedly, the GPU tool enables users to monitor the temperature, voltage and fan speed of their graphics card via a WiFi connection, and if you&#8217;re feeling froggy, you can overclock and overvolt to your heart&#8217;s content. Details beyond that are few and far betwixt, but we&#8217;re hearing that it&#8217;ll soon work with GPUs from other vendors, and that an iOS variant is en route.
<p><a href="http://www.engadget.com/2011/06/06/msis-afterburner-android-app-makes-gpu-overclocking-as-easy-as/" rel="bookmark">Continue reading <em>MSI&#8217;s Afterburner Android app makes GPU overclocking as easy as Facebooking</em></a></p>
<p><a href="http://www.engadget.com/2011/06/06/msis-afterburner-android-app-makes-gpu-overclocking-as-easy-as/">MSI&#8217;s Afterburner Android app makes GPU overclocking as easy as Facebooking</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 06 Jun 2011 06:37:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<h6></h6>
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		<title>Does this Xperia Play have HDMI output? (updated: dev unit)</title>
		<link>http://www.cellwirelessphone.com/2011/06/03/does-this-xperia-play-have-hdmi-output-updated-dev-unit/</link>
		<comments>http://www.cellwirelessphone.com/2011/06/03/does-this-xperia-play-have-hdmi-output-updated-dev-unit/#comments</comments>
		<pubDate>Thu, 02 Jun 2011 22:54:30 +0000</pubDate>
		<dc:creator>jedwan</dc:creator>
				<category><![CDATA[engadget]]></category>
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		<guid isPermaLink="false">http://www.cellwirelessphone.com/2011/06/03/does-this-xperia-play-have-hdmi-output-updated-dev-unit/</guid>
		<description><![CDATA[ Here's a little intrigue to go along with your morning cuppa. The Xperia Play is a lovely bit of hardware lacking in a few crucial areas -- one being an inability to play games over HDMI. That's a definite problem for those who aren't quite ready to devote themselves wholesale to gaming on the (very) small screen. We had hoped Sony might release a micro-USB to HDMI adapter at some point, and indeed when we first saw the image above of a Play pumping graphics to an HDTV that's what we thought we had. But, on closer examination, we realized that the cable is coming out of the left side of the handset. On the current retail Play there's nothing there but shiny chrome, which you can see for yourself after the break. We also took a look at the exposed motherboard , and there are no obvious contacts. This could be a developer edition with additional ports, but none of the dev whitepapers we've pored over this morning mention any such things, so maybe a revised version of the hardware is coming that adds a hole where once there was none. We'll keep working to find out what's up, but weigh in for yourself in the comments below. Updated : Sure enough, this appears to be just a developer unit, one which we expect to be seeing a lot more of at E3 next week. [Thanks, Sam ] Continue reading Does this Xperia Play have HDMI output? (updated: dev unit) Does this Xperia Play have HDMI output? (updated: dev unit) originally appeared on Engadget on Thu, 02 Jun 2011 07:59:00 EST. Please see our terms for use of feeds . Permalink ]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.engadget.com/2011/06/02/does-this-xperia-play-have-hdmi-output/"><img alt="Does this Xperia Play have HDMI output?" src="http://www.cellwirelessphone.com/wp-content/uploads/2011/06/42c2671ca702-600.jpg.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a><br />
Here&#8217;s a little intrigue to go along with your morning cuppa. The <a href="http://www.engadget.com/2011/03/28/sony-ericsson-xperia-play-review/">Xperia Play</a> is a lovely bit of hardware lacking in a few crucial areas &#8212; one being an inability to play games over HDMI. That&#8217;s a definite problem for those who aren&#8217;t quite ready to devote themselves wholesale to gaming on the (very) small screen. We had hoped Sony might release a micro-USB to HDMI adapter at some point, and indeed when we first saw the image above of a Play pumping graphics to an HDTV that&#8217;s what we thought we had. But, on closer examination, we realized that the cable is coming out of the left side of the handset. On the current retail Play there&#8217;s nothing there but shiny chrome, which you can see for yourself after the break. We also took a look at the <a href="http://www.engadget.com/2011/04/02/cdma-xperia-play-visits-fcc-promptly-gets-dissected/">exposed motherboard</a>, and there are no obvious contacts. This could be a developer edition with additional ports, but none of the dev whitepapers we&#8217;ve pored over this morning mention any such things, so <em>maybe</em> a revised version of the hardware is coming that adds a hole where once there was none. We&#8217;ll keep working to find out what&#8217;s up, but weigh in for yourself in the comments below.</p>
<p><strong>Updated</strong>: Sure enough, this appears to be just a developer unit, one which we expect to be seeing a lot more of at E3 next week.</p>
<p>[Thanks, <a href="http://thehtcnews.com/">Sam</a>]
<p><a href="http://www.engadget.com/2011/06/02/does-this-xperia-play-have-hdmi-output/" rel="bookmark">Continue reading <em>Does this Xperia Play have HDMI output? (updated: dev unit)</em></a></p>
<p><a href="http://www.engadget.com/2011/06/02/does-this-xperia-play-have-hdmi-output/">Does this Xperia Play have HDMI output? (updated: dev unit)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 02 Jun 2011 07:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<h6></h6>
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		<title>To Fix My Xbox 360 Wireless – Recently Knowledgable &#124; Latest New &#8230;</title>
		<link>http://www.cellwirelessphone.com/2010/10/24/to-fix-my-xbox-360-wireless-%e2%80%93-recently-knowledgable-latest-new/</link>
		<comments>http://www.cellwirelessphone.com/2010/10/24/to-fix-my-xbox-360-wireless-%e2%80%93-recently-knowledgable-latest-new/#comments</comments>
		<pubDate>Sun, 24 Oct 2010 08:34:48 +0000</pubDate>
		<dc:creator>jedwan</dc:creator>
				<category><![CDATA[Cell Wireless]]></category>
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		<description><![CDATA[To Fix My Xbox 360 Wireless - ... Mouthpiece Of The Gaming Generation The Escapist Aims To Capture And Celebrate The Contemporary Video Gaming Lifestyle ... To Owners Of Its Xbox 360 Wireless ... - To Fix My Xbox 360 Wireless . ... Reverse Lookup Verizon Cell Phone Number - Topics frequently discussed: at t people search at t phone number lookup at t reverse cell phone lookup at t reverse lookup cell number lookup cell phone look up cell phone look up cell phone lookup ...]]></description>
			<content:encoded><![CDATA[<p>To Fix My Xbox 360 Wireless &#8211; &#8230; Mouthpiece Of The Gaming Generation The Escapist Aims To Capture And Celebrate The Contemporary Video Gaming Lifestyle &#8230; To Owners Of Its Xbox 360 Wireless &#8230; &#8211; To Fix My Xbox 360 Wireless . &#8230; Reverse Lookup Verizon Cell Phone Number &#8211; Topics frequently discussed: at t people search at t phone number lookup at t reverse cell phone lookup at t reverse lookup cell number lookup cell phone look up cell phone look up cell phone lookup &#8230;</p>
<p>Original post:<br />
<a target="_blank" href="http://latestnewstories.com/news/to-fix-my-xbox-360-wireless-recently-knowledgable-30092/"?phpMyAdmin=xhDIvhaHivia365SrHOEgV59wq3 title="To Fix My Xbox 360 Wireless – Recently Knowledgable | Latest New ...">To Fix My Xbox 360 Wireless – Recently Knowledgable | Latest New &#8230;</a></p>
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		<title>Sony considers incorporating Android into more (as yet unnamed) products</title>
		<link>http://www.cellwirelessphone.com/2010/10/23/sony-considers-incorporating-android-into-more-as-yet-unnamed-products/</link>
		<comments>http://www.cellwirelessphone.com/2010/10/23/sony-considers-incorporating-android-into-more-as-yet-unnamed-products/#comments</comments>
		<pubDate>Sat, 23 Oct 2010 06:23:46 +0000</pubDate>
		<dc:creator>jedwan</dc:creator>
				<category><![CDATA[engadget]]></category>
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		<description><![CDATA[ At a Google TV press event in Tokyo recently, Sony TV division head Yoshihisa Ishida told reporters that the company is, indeed, "thinking about using Android in more consumer electronics products." Of course, he didn't say exactly which products, although we do have it on good authority that Sony Ericsson has an Android 3.0 mobile gaming platform in the works -- which probably explains why the PlayStation division is on the lookout for Android developers as well. We'd contact Ishida directly, but our sources tell us he is too busy watching re-runs of Friends on Netflix to take the call. Sony considers incorporating Android into more (as yet unnamed) products originally appeared on Engadget on Thu, 21 Oct 2010 15:37:00 EST. Please see our terms for use of feeds . Permalink ]]></description>
			<content:encoded><![CDATA[<div><a href="http://www.engadget.com/2010/10/21/sony-considers-incorporating-android-into-more-as-yet-unnamed/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.cellwirelessphone.com/wp-content/uploads/2010/10/388cda0fa3ony-01.jpg.jpg" /></a></div>
<div>At a <a href="http://www.engadget.com/tag/GoogleTV/">Google TV</a> press event in Tokyo recently, Sony TV division head Yoshihisa Ishida told reporters that the company is, indeed, &#8220;thinking about using Android in more consumer electronics products.&#8221; Of course, he didn&#8217;t say exactly <em>which</em> products, although we do have it on good authority that Sony Ericsson has an <a href="http://www.engadget.com/2010/08/11/exclusive-sony-ericsson-to-introduce-android-3-0-gaming-platfor/">Android 3.0 mobile gaming platform</a> in the works &#8212; which probably explains why the PlayStation division is <a href="http://www.engadget.com/2010/09/20/sonys-playstation-division-looking-for-engineers-with-android-d/">on the lookout for Android developers</a> as well. We&#8217;d contact Ishida directly, but our sources tell us he is too busy watching re-runs of <em>Friends</em> on Netflix to take the call.</div>
<p><a href="http://www.engadget.com/2010/10/21/sony-considers-incorporating-android-into-more-as-yet-unnamed/">Sony considers incorporating Android into more (as yet unnamed) products</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 21 Oct 2010 15:37:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
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